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5/31/2011

fail.net 2.0 again?

為什麼用自己的角色都搜尋不到自己在battle.net 的armory?

5/24/2011

blizzard 真的很聰明

不知道哪位聰明人想出來的.

4.2更新:和鑰匙圈說再見
自魔獸世界在版本1.11中新增鑰匙圈以來,遊戲內容又陸陸續續的有許多改變。當初新增這功能,是為了方便玩家,能自動儲存副本、任務、及其他來自各處的鑰匙。在過去,最大的背包只有18格(雖然傳說中有無底洞背包),鑰匙圈功能幫玩家省下珍貴的包包空間。不過,物換星移,背包空間越來越大,而有條件限制的遊戲機制也和過往不同了。到今天,鑰匙在艾澤拉斯除了佔用儲存空間(這些空間可以拿來做其他更酷炫的事情)、介面空間外,已經沒有什麼意義。因此,我們決定要放棄鑰匙圈功能,釋放些遊戲空間來增加新功能。這項更動也可能能讓我們找到方法,增加玩家目前既有的儲存空間。所以,這對玩家及那些好久沒有使用到的鑰匙,代表了什麼?

我們現在正著手製作4.2更新中移除鑰匙圈的系統,並盡量減少移除鑰匙圈時所對玩家帶來的麻煩。某些對遊戲沒有任何功用的鑰匙,將會從玩家身上移除。如果是和商人購買的鑰匙,將會退還等額的金錢。你身上可能還會有過期的、或是已被移除的任務之鑰匙。這些鑰匙沒有銷售金額、被歸類為任務道具,所以會直接從你的背包、倉庫中移除。

剩下在遊戲中仍可能有某些功用的鑰匙,將會轉移到你的背包、倉庫。如果4.2更新上線時,你的背包、倉庫內沒有任何多餘的空格、這些鑰匙將會被暫存起來。一旦你身上有多餘的空間,這些鑰匙就會在你登出或是切換區域(切換大陸、進入副本或是戰場)時,回復到你的包包內。

brief note on city-wide smoke banning

http://www.teamliquid.net/forum/viewmessage.php?topic_id=225934¤tpage=15#295

i think that banning indoor public area smoking is acceptable while you provide them smoking room for them to smoke with. this is what the japanese government have been doing. but banning it everywhere in the city would obviously be overdoing it as the government would loss tax revenues and that would be completely interfering with personal rights and freedoms base on the basic rule that one's action taken shouldn't be harming the others rights.

also if you make the ban everywhere convenient that would make the cost for breaking the law, i.e. smoking in prohibited places, be the same everywhere. and that would make indoor smoking a little bit worse in the country.

5/21/2011

New head of MIT Media Lab plays WoW

http://chronicle.com/blogs/wiredcampus/new-director-of-mit-media-lab-talks-of-encouraging-openness/31112

New head of MIT Media Lab plays WoW

The Chronicle of Higher Education recently interviewed the new director chosen for the MIT Media Lab, Joi Ito. Among other things, Mr. Ito revealed his love for playing World of Warcraft and how he believes running a guild can make people better leaders in real life:

Q. I’ve seen you quoted about your love of playing World of Warcraft, the multiplayer video game, and how it has taught you to be a better leader. How has online gaming prepared you for this job at the Media Lab?

A. What’s interesting about a World of Warcraft guild is that you’ve got a group of people who are showing up and actually paying money to play this game, and as a leader of a guild, you’re trying to encourage a bunch of people to do a bunch of administrative work, come up with guild bylaws, and cooperate. And this is similar with volunteers at Creative Commons and open-source projects. It’s trying to lead a bunch of people who are just there because they want to be. It’s a very different kind of management than say managing a bank or an investment bank, where you’ve got sticks and carrots and structure. The leadership method of online communities and World of Warcraft and open-source projects is actually really similar to doing something like leading a bunch of super-smart, creative academics and students.

5/02/2011

鳴牌權利的價值

鳴牌是一個沒有什麼人研究的系別. 麻雀本來就只有日本人跟外國人比較講究. 然而日本麻雀卻是門前濫賞的搶和麻雀. 研究都是近年才有, 而且部份也是日麻只有的特有技術, 如偷換dora. 這裡我想再分享一下我的感想以及所得.

前言- "我"怎樣去計算一個鳴牌權利的價值?