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9/24/2017

論1856

1856 真係一個好自閉0既遊戲. 買2股其實已經幾過份,

因為買得兩股個時其實個2TURN 個老闆應該都拎到舊錢 如果間公司可以即刻拎到錢, 除非佢無辦法即時搬走或者唔係多錢, 其實都係益左個大股東 買3股0既話不如訓落去買4股做二股東.

不過本身個前置其實都膠膠地, 因為人地多你50% 股票注定你一世做契弟

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你諗下新公司都要擺站, 最理想情況可以籌到一千蚊, 搬去舊公司還錢, 仲可以KEEP 住D 舊站, 然後AL 左其他對手一共4張股票, 自己有一大堆股票搬左出去或者未賣, 個狀況冇想像中咁差.

其實好多時唔係BARE 住JC LAWRENCE或者咩咩比較權威0既人0既名就唔會膠, 

不過我諗最大問題係我要有機會開公司先. 如果007繼續係咁玩其實有機會開公司我都唔會開, 廢事炒車

7/09/2017

Why you would not want this game - A Handful of Stars

I honestly hope I played this game wrong. But it has never been a good experience to me. So please let me know if it is wrong, as it is baring the name of Martin Wallace. Brass and Age of Steam had given me good times but not this one.

I will comment more on the strategic gameplay side more than anything else since those are really just side-kicks. [i]Well if the gameplay is not good enough, you'd better have something else to sell![/i] Otherwise a passing mark and functional components with a good strategy game will have good reception. Example: Food Chain Magnate.

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TL:DR
- This game is Risk (initial position) + Dominion + Eclipse. The game play is very dictated by RNG.

While it has a strong reference on eclipse and it looks like the author has awareness what is being weak in Eclipse, Eclipse is still straightly better.

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- Mostly I would not comment on 'good' art since either they are functional or fail. It is good if art are good on top of being well functional or it is too excessive that it does more hurt than good. Sadly it is not for this game. Situational and VP awareness of this kind of combat games, like Eclipse, is very essential towards late game if one is playing to win, and therefore a VP bar is there for good reference. However, the reference is not easy. You have to look at the 10th digit bar, and then check the single digit bar to see the point difference and to decide who is the best to attack. This is a pain in the ass. While it could be easily done with a VP round race track like Amun-re to show VP, I do not understand why this weird way of presentation is chosen.

- Numbers, text and parameters are too small and hard to read on planets.

- Drawing cards of lost worlds out of your deck from time to time is very annoying.

- Unique cards of planets are very big burden of knowledge.

- Even if you know what card you will need, you might not get them easily because of your initial position and research card draw, a dictation by the RNG.

- The game ends when the 20 shuffles in Dominion. It is a game too short to comeback if you are forced into subpar plays, just like [url="https://boardgamegeek.com/article/9709366#9709366"]slightly subpar hexes[/url] in Eclipse.

- Since the game is short and has a somewhat fixed end, stacking resources and powerplaying cards is very strong and efficient, even if you overpay just to get rid of cards. These will earn you a bigger share of resources spent.

- Developments on the top of your charter makes powerplay even stronger despite they are necessary to offset Dominion luck. And hence spamming colony is better than building an early army. Even better when your developments are not returned if your colony is destroyed. Please correct me if I was taught wrong here. I really hope I played wrong here that colonies and developments have to be returned.

- Your initial position could lead to very good (clustered) or bad startings (spread everywhere) completely out of your control.

- Researching is mostly wasting time and a sub-par action as the correct research card has to land on the market, then with the correct amount of science bought, then placed on the discard, then shuffled, then drawn, then wait for the correct timing to play. Too hard to predict given the long activation time and too short of a game.

- Essential in Dominion: trimming is too expensive an action and mostly wasting time. Better build colony quick and get that free development.

- Very standard Martin Wallace economic snowballs. If you cannot catch up and lose tempo, even if was forced by bad RNG, you'd better pray everyone play bad or die to a wild comet in order to just have a comeback chance.

- Common problem of multiplayer combat games. You have two ways of spending your resources: simcity or building army. But you always lose troops when beating opponents so simcity players left alone or even hit last will have a economic snowball big enough, just to hold back the remaining troops, sit back and easily win. Good luck killing everyone warmongering!

- Flat distribution of ancient strength. Completely RNG, no prediction at all so you are playing against an almost same risk aversion curve. Landing a 2 with minimal fleet or hitting a 9 with a all-in is a big difference enough in a economic snowball game - one turn lost. See slightly sub-par hex arguement.

- And since beating ancient could have a result losing nothing and beating players would make you have to guess what hand they are holding (RNG) and a very potential lost, ancient farming is far superior early game until they are exhausted. And rather ancients are spawning around you depends on your initial position again (RNG again). If there are no ancient around, sorry bro!

- Moving big troops is toooooooooo slow and inefficient as in Eclipse. So you mostly will not build troops unless you need it, and it doesn't really matter losing one colony and play the "I am weak no attack me pls bro" card. I once misplay where you could have 0 moving cost in your own space, and I do hope it was the case so to make warmongering a bit more doable.

- This game relies on player balance but there could be no easy way to knock a leading player out of orbit. Say, if you and the winning players are at a two corners and you have no solution to him, while others do not care, game is done. Not to mention classic players who would get mad thinking you are up against hating him just because you are trying to do logical player balancing.

- The ending. The ending is terrible. I really hope I was wrong here. In Eclipse, you could at least burn resources racing to the end in order to observe all moves and make the last move reasonable in order to have a last swing of VP to win the game. In A Handful of Stars, the last player is well known. If someone is leading the main group 20VP mid game you might as well fold and start over already. But in normal cases where player balance works, scores are all open (unlike Eclipse where VPs are a guess though still very guessable) and everyone is close, you have a very good chance to make the lethal snipe given you have access to your target (RNG)

It is a RNG party game. Relax and enjoy fireworks and see how RNG screws people up but you might not see the whole picture! (Ah bad draws no research no ancient available gg). But if you want a competitive game, this game is too long a pain for bad random results - punishment in terms of expected value, big cost with a outliner result

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back-up-ed from BGG since it is OK to spam 10/10 because the publisher tells you to do so on twitter, but writing a sincere negative review is insta death penalty.

7/08/2017

Scythe has now won GOTY from BGG, as well as the Origins and Dice Tower conventions. Is it really the best game of 2016?

https://www.reddit.com/r/boardgames/comments/6m0p3t/scythe_has_now_won_goty_from_bgg_as_well_as_the/

This is a game where there is no strategic depth. Your starting strategy is dictated by the board you get. And then you try to dance along the standard path or otherwise you lose.

BGG ranking has been obsoleted after 2012 and that Pandemic Legacy twitter thing. So is Dice Tower who are calling people to get a life about the vote 10/10 twitter campaign or Origins.

I used to at least try those game who make it into BGG top 10 list once before commenting. Now it is a standard "amazon buy good review" thing which those game newly made it to top 10 are mostly complete rubbish.

People well underestimate how advertorials and paid reviews are polluting this hobby.

If you want sincere reviews, read those 1/10 rates on BGG.

4/26/2017

台灣谷阿莫事件

話說台灣電影那壇垃圾事件,有人扯上直播遊戲不會被告不公平。

像些大公司,其實他媽的老早已經把政策公布了出來。不過當然,又會有一大堆鄉下人會供出自己不會英文云歹去抵賴,這點講廣東話或者不捲舌頭國語沒太大分別,反正都是支那豬而已。(種種原因,華人評分必須由零分起評,其他人是由100分開始扣)

用上人家的版權去賺錢,還在「自己的照片」上面貼上人家的商標去「裝飾」,這有沒有問題,大概是蠢人才要想。

這還包括了不少這頭用人家的版權去賺錢,那邊指著人說人偷圖的人。

同人還可以說「灰色地帶日本人(而且只是日本人,還有日本人會告的,例子不用詳細了吧)不告」,個人使用跟新聞傳遞算是公平使用FAIR USE。那賺錢的,可以用什麼去抵賴?UGC?

所以當天,黏土人鄰人部那邊供出了要搞個商業牌照去賺錢的時候,就知道離起身的時候不遠了。

http://store.steampowered.com/video_policy


4/20/2017

「香港共享單車計劃」

咩「香港共享單車計劃」,收錢架

係唔係好眼熟呢,
十足十D麥當奴PIZZA HUT車泊死晒D骨位
車房車推晒出馬路DISPLAY

同香港支那人講道理, 浪費時間

4/19/2017

網上社交媒體興起後的所以「傳媒」-香港同人HKDOUJIN一例


傳統的媒體,好歹是用具爭議性的題目,作為一個平台給予當時沒有互聯網的公眾去討論,代為發表高質素回應以及精闢見解,以收取「中介」費用為生。而且也不會隨便什麼狗屎垃圾都貼上去,漁翁撤網般低質發文。

現在的自稱網上傳媒,為了收視,就不擇手段,妄顧是非黑白,低質文章放題,還要以劣等魚餌用作炎上之用,要人浪費時間去回應討伐這些常識圈以外的下等廢物,以取更多收視。

還自稱傳媒,污染香港已經奇差的傳媒圈,這挺人罪該萬死。