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10/04/2012

Princes of Florence Note




  1. PLAY EVERY PROFESSION POSSIBLE: they are the most efficient income and PP.
  2. play inconsistent work at the beginning of the game or when you are completely not confident to win the best work. They are still PP and income
  3. try to gather the same freedoms and landscapes: efficient action spent. Buildings could be a bit flexible as it is 3PP each. If you plan to play a lot of buildings, the first builder might be useful
  4. 2nd and 3rd builders are not quite useful unless you plan to spam buildings
  5. Bonus are almost useless but to win best work. But 1 bonus card serves to be a good threat to others as it is an uncertainty to them.
  6. PP card are good towards the end. You do not need much of them as they are mostly unique. Get one or two early if possible which will help you shape your strategy
  7. pay attention to others profession played. Get recruitments when needed
  8. if you are short in 1 WP to pass the border in the beginning of the game and plan not to get best work, get professions
  9. optimal money needed should be 5000 with 3500 in the beginning. You would need more if you play a pure jester strategy but make sure it worths it
  10. jester price should be capped at about 1300 as each jester would yield 200 per turn if played. Assuming you play 6 work it would be 1300 and you could do an average of how many times best work you would have each game. The price should go down by about 220 per turn unless someone is stacking jester hard.
  11. you should not get double landscapes+ unless you are obligated to do so
  12. big buildings are not as effective as the small ones as you plan to get least landscapes and freedoms.
  13. aim the score at 60 if it is 5er. 70 if it is 3er. the score will not fluterate a lot as the resources available is roughly the same.
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